哈尔滨五常市少儿编程培训学校
学校简介
每个孩子可信赖的科技素质教育专家
每个家庭可信赖的科技素质教育伙伴
童程童美,成立于2015年,经过8年发展,打造出适合3-18岁中国孩子的科技素质教育解决方案,形成以创意编程启蒙、人工智能编程、机器人创新工程教育等课程为核心的课程体系,结合丰富的科创挑战活动和研学营地活动,帮助中国青少年打造迎接未来世界的能力和思维视野。
2018年,童程童美推出“童程在线”学习平台,打造线上线下一体化的OMO教育模式,为学员提供更丰富的学习场景和更沉浸的学习体验,目前童程童美的在读学员数超过14万名。
童程童美通过在线化、数字化、智能化技术,打造线上线下一体化的OMO教育模式。
线上真人老师直播授课,线下“三师”(两位视频讲师+一位现场授课讲师)配合教学,课堂互动有趣,问题及时解答,为学员提供更丰富的学习场景和更沉浸的学习体验。
哈尔滨五常市少儿编程培训学校
一、二、Python函数式编程入门可以通过学习基本概念、实践编程练习等方式来完成,具体步骤是:1.学习函数式编程的基本概念,如函数、变量、表达式、高阶函数等;2.熟悉Python函数式编程的基本语法;3.实践编程练习,如编写函数、使用lambda表达式、使用map函数等;4.完成一些实际的项目,以加深对函数式编程的理解;5.不断实践,不断提高,即可完成Python函数式编程的入门;
二、from Tkinter import *import tkMessageBox,sysfrom random import randintclass Grid(object): def __init__(self,master=None,window_width=800,window_height=600,grid_width=50,offset=10): self.height = window_height self.width = window_width self.grid_width = grid_width self.offset = offset self.grid_x = self.width/self.grid_width self.grid_y = self.height/self.grid_width self.bg = "#EBEBEB" self.canvas = Canvas(master, width=self.width+2*self.offset, height=self.height+2*self.offset, bg=self.bg) self.canvas.pack() self.grid_list() def draw(self, pos, color,): x = pos[0]*self.grid_width + self.offset y = pos[1]*self.grid_width + self.offset self.canvas.create_rectangle(x, y, x+self.grid_width, y+self.grid_width,fill=color,outline=self.bg) def grid_list(self): grid_list = [] for y in range(0,self.grid_y): for x in range(0,self.grid_x): grid_list.append((x,y)) self.grid_list = grid_listclass Food(object): def __init__(self, Grid): self.grid = Grid self.color = "#23D978" self.set_pos() def set_pos(self): x = randint(0,self.grid.grid_x - 1) y = randint(0,self.grid.grid_y - 1) self.pos = (x, y) def display(self): self.grid.draw(self.pos,self.color)class Snake(object): def __init__(self, Grid): self.grid = Grid self.body = [(10,6),(10,7),(10,8)] self.direction = "Up" self.status = ['run','stop'] self.speed = 300 self.color = "#5FA8D9" self.food = Food(self.grid) self.display_food() self.gameover = False self.score = 0 def available_grid(self): return [i for i in self.grid.grid_list if i not in self.body[2:]] def change_direction(self, direction): self.direction = direction def display(self): for (x,y) in self.body: self.grid.draw((x,y),self.color) def display_food(self): while(self.food.pos in self.body): self.food.set_pos() self.food.display() def move(self): head = self.body[0] if self.direction == 'Up': new = (head[0], head[1]-1) elif self.direction == 'Down': new = (head[0], head[1]+1) elif self.direction == 'Left': new = (head[0]-1,head[1]) else: new = (head[0]+1,head[1]) if not self.food.pos == head: pop = self.body.pop() self.grid.draw(pop,self.grid.bg) else: self.display_food() self.score += 1 self.body.insert(0,new) if not new in self.available_grid(): self.status.reverse() self.gameover = True else: self.grid.draw(new,color=self.color)class SnakeGame(Frame): def __init__(self,master=None, *args, **kwargs): Frame.__init__(self, master) self.master = master self.grid = Grid(master=master,*args, **kwargs) self.snake = Snake(self.grid) self.bind_all("", self.key_release) self.snake.display() def run(self): if not self.snake.status[0] == 'stop': self.snake.move() if self.snake.gameover == True: message = tkMessageBox.showinfo("Game Over", "your score: %d" % self.snake.score) if message == 'ok': sys.exit() self.after(self.snake.speed,self.run) def key_release(self, event): key = event.keysym key_dict = {"Up":"Down","Down":"Up","Left":"Right","Right":"Left"} if key_dict.has_key(key) and not key == key_dict[self.snake.direction]: self.snake.change_direction(key) self.snake.move() elif key == 'p': self.snake.status.reverse()if __name__ == '__main__': root = Tk() snakegame = SnakeGame(root) snakegame.run() snakegame.mainloop();
三、;
四、为什么Python是人工智能的首选语